    Mac OS X            	   2       !                                      ATTR      !                         /com.apple.metadata:kMDItemKeyphraseConfidences     Q  n  *com.apple.metadata:kMDItemKeyphraseLabels         +  +com.apple.metadata:kMDItemKeyphraseVersion        ,  .com.apple.metadata:kMDItemTextContentLanguage           com.apple.provenance bplist00#	

 !"##?sU+#?×#?y#?f    #?;ͫ)#?KD  #?hgJL#?@   #?#?w[#?){#?0    #?c#?Ĥ    #?iEn`#?Ij`#?6    #?Ccg #?p    #Kqa< #Oiqc #    #1HJ#͉Ȁ#[0@#)#,#@t#նN0#:ص #ؾ0P#,N #ݸ2^-#޽#Y^_-  . 7 @ I R [ d m v               !*3<ENW`             $              ibplist00#	

 !"#_ triggering excessive retaliationZmeta-round_strategic approach_avoid triggering_avoid endless retaliation_minimize losses_meta-game history analysis_predictable opponents_strategy description_continue cooperating unless_players scored equally_default fallback_detect exploitable behavior^sense weakness^strategy fails_maximize payoff_opponent starts_mid-game strategy^quickly switch_opponent code analysis_hardcoded defection_defect unconditionally_mutual defections_adjust dynamically_exploitative approach]future rounds]code analysis_strategy outperformedYkey logic]code suggests_hardcoded strategies_start cooperatively_late-game strategy_occasionally cooperateZedge cases  . Q \ q      5Hfu'<Tbp             $              bplist00                            
bplist00Ren                              ;g